• 0 Posts
  • 107 Comments
Joined 3 年前
cake
Cake day: 2023年7月1日

help-circle
  • Except the post isn’t about averages. It’s about encountering more of either extreme. You have more opportunity to meet more people with a higher population, and more traveling. Like you said, it has to do with where most of their time is spent, or rather how many unique locations they visit in that time really. The US being both giant and with a high population, as well as a strong impact on the world economy and media, it dramatically increases the chance that they had more encounters in the US.





  • Yep, this needs to happen. With the establishment today saying “we weren’t elected to hold them accountable, but to fix the economy” (which the economy almost only ever means stock values to them, not how the average person is doing), they need to be pushed to actually do something. This clearly didn’t happen in order for them to preserve the status quo, and they know that. Hopefully it’s the dying breath of the corporate-owned Democrats.


  • Cethin@lemmy.ziptoMicroblog Memes@lemmy.world•The land of extremes
    link
    fedilink
    English
    arrow-up
    16
    arrow-down
    2
    ·
    14 小时前

    I have a feeling you don’t understand statistics. You posted two comments implying population size doesn’t increase the chances of extremes existing. If it’s a 1 in a million chance then tossing one coin is unlikely to have it happen. Tossing several hundred million coins and you expect it to happen many times. A larger population means you’re more likely to see extremes on either end.




  • Maybe X4 if you like economy games? I’m sure you’re aware of Elite: Dangerous.

    I don’t actually think there are any particularly good space sims focused on exploration, like NMS is, and for good reason I guess. It’s essentially impossible to both make dozens, let alone millions, of interesting and unique planets. Maybe some day, but not yet. ED is the closest for that.





  • Cethin@lemmy.ziptoGames@lemmy.world•No Man's Sky for new slow player
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    1
    ·
    2 天前

    If optimizing production is “the real game” then NMS is garbage. There are so many good production/factory games. NMS is not great at this.

    However, I’m certain you’re wrong because that’s not how the game is advertised. Can you play it that way? Sure. Is that how it’s designed? No. Finishing the story is very much not early game, based on how the game is advertised.

    Factorio? Sure, launching the rocket is the beginning, and you can tell because the marketing is about expanding your factory forever. NMS? It’s marketed as exploration and the story. I stand by saying you’re post-game, not late-game. Does that mean it’s bad? Not at all. If you like it then great! It’s not for me though, as someone who loves factory/automation games.







  • In my opinion, no, it isn’t worth the price (and not the time investment either, even if price isn’t an issue). The core loop just isn’t fun for me. I too kike the concept. It’s close to what I’d Invision for a perfect space game. However, the biggest issues are the exploration feels pointless, because planets aren’t actually special (even the rare types). You will find many similar versions of any planet if you just spend time exploring, so there no real potential to miss discoveries, which also means to discovery is meaningful or unique.

    Another issue is the total lack of friction. You can’t crash while flying, and it removes your control. Also death is pretty meaningless, and combat is easy enough where that isn’t even a concern unless you try to die.

    Finally, there’s not much of a narrative. I noticed you essentially listed stories, or story focused games. NMS is not that. There is a narrative, but it isn’t really the reason to play. I’m willing to bet you’d have the same issues with it that I would.