RPG has consumables (potions, scrolls, grenades…)
Don’t spend on normal enemies, because there will be bosses
Don’t spend on bosses, because there will be final boss
Final boss: dies in a minute without you spending any
Here we go again
Played Alan wake a couple days ago and for the first few level it was the same. But then I noticed that I lose all my stuff at the start of a new chapter. So I might as well use it.
So maybe there is something to be said about taking away players stuff in intervals to force them to use it.
That’s the reason that consumables and money don’t carry over between levels in Thief: The Dark Project. No point in hoarding stuff, you might as well use it. Except of course that if you’re good, you don’t need to use any items at all - not even the blackjack.
This armor is a gamechanger because it gives me a decent elemental resistance boost to some random element, I’m gonna organize my build around it
Statement dreamed up by the utterly deranged
I will only stay in this one area where this specific type of enemy spawns to get the most out of this resistance. I don’t want to see the rest of the game.
And you find the plate mail with 80% fire resistance not at the end of the water dungeon, but at the end of the fire dungeon. You will never see another fire elemental after you exit here. Fire damage will be completely irrelevant, even in the final boss fight where Satan himself shows up and only uses dark attacks.




