Gaming on macOS is most certainly not held back by the hardware. I’m not here to refute most of your opinions, other than to say dismissing Apple Silicon is a profoundly naive take on things.
I don’t believe Apple Silicon as a whole should be dismissed, but I do think because it is a standard that is not in line with the rest of the industry, it’s hard for the hardware to have widespread adoption for practical computing in a lot of areas.
ARM as a whole seems to be plagued with the issue of trying to standardize an incredibly fragmented ecosystem, and Apple does not help things by trying to maintain their software moat throughout their development.
As an electrical engineering student, I can recognize the achievements made through the universally good aspects of the hardware (battery life, for instance). The parts I have issue with are mostly related to how Apple does business (lack of repairability and trying to keep most development features behind a fee or internal use only).
I see no reason that those issues will change without Apple being forced to, and as such I do not have faith in the platform for wider usecases.
There’s plenty of their business practices that it’s fair to critique. I share many of those critiques.
But saying ARM is out of line with the industry is such a gamer-centric take– and 10+ year old one at that.
I will concede there are some decisions of Apples that are indeed anti consumer, but I believe most others (especially hardware related) have some nuance. Take for example soldered RAM. Anti Apple zealots will claim it’s simply an anti-repairablity tactic to increase sales; Apple fanboys will claim some technical improvement that has some basis in fact. I’m of the opinion that the truth lies somewhere in between; there’s some truth to both.
The problem with supporting apple’s RAM soldering is they also solder storage and parts pair it, which has no basis in performance or longetivity. (Leading myself and others to believe that it is just planned obsolescence)
You misinterpreted my statement about ARM - ARM is widespread but has issues with being a unified platform (ARM devices are often specialized rather than general purpose), so it’s less of the architecture being the problem and more a double whammy of Apple-isms and ARM devices tending to be relegated to certain applications compared to x86.
Gaming on macOS is most certainly not held back by the hardware. I’m not here to refute most of your opinions, other than to say dismissing Apple Silicon is a profoundly naive take on things.
I don’t believe Apple Silicon as a whole should be dismissed, but I do think because it is a standard that is not in line with the rest of the industry, it’s hard for the hardware to have widespread adoption for practical computing in a lot of areas.
ARM as a whole seems to be plagued with the issue of trying to standardize an incredibly fragmented ecosystem, and Apple does not help things by trying to maintain their software moat throughout their development.
As an electrical engineering student, I can recognize the achievements made through the universally good aspects of the hardware (battery life, for instance). The parts I have issue with are mostly related to how Apple does business (lack of repairability and trying to keep most development features behind a fee or internal use only).
I see no reason that those issues will change without Apple being forced to, and as such I do not have faith in the platform for wider usecases.
There’s plenty of their business practices that it’s fair to critique. I share many of those critiques.
But saying ARM is out of line with the industry is such a gamer-centric take– and 10+ year old one at that.
I will concede there are some decisions of Apples that are indeed anti consumer, but I believe most others (especially hardware related) have some nuance. Take for example soldered RAM. Anti Apple zealots will claim it’s simply an anti-repairablity tactic to increase sales; Apple fanboys will claim some technical improvement that has some basis in fact. I’m of the opinion that the truth lies somewhere in between; there’s some truth to both.
The problem with supporting apple’s RAM soldering is they also solder storage and parts pair it, which has no basis in performance or longetivity. (Leading myself and others to believe that it is just planned obsolescence)
You misinterpreted my statement about ARM - ARM is widespread but has issues with being a unified platform (ARM devices are often specialized rather than general purpose), so it’s less of the architecture being the problem and more a double whammy of Apple-isms and ARM devices tending to be relegated to certain applications compared to x86.