• 0 Posts
  • 40 Comments
Joined 2 years ago
cake
Cake day: June 24th, 2024

help-circle



  • I really liked Starfield and I played it for about 250 hours, multiple new game plus runs and all. It is not a bad game, I liked the characters and the story and especially the world with its near future NASA-punk setting. And yes, such a setting means that most of space is boring and that travel between planets (or even stars) in real time would take ages, very boring ages with nothing other then darkness around them. So the gravity jump mechanic and the focus on events around planets was only logical.

    The big problem that Starfield had was that so many people had the idea or the fantasy that Starfield would be a game that it a) never was and that b) Bethesda never said that it would be.

    I play, and I mod and create mods for, games with versions of the creation engine for over 20 years now, I began with Morrowind back then, and I have a very good idea and understanding of how the engine works and where its powers and limitations are, maybe that’s why the picture that I had from the game was very close to what the game delivered (loading screens and all) and why I was able to had (and still have) so much fun with the game. There was no huge hype cliff based on wishes and imagination that I could fall down from.





  • Magiilaro@feddit.orgtoGames@lemmy.world•Retro Gaming Has a Port-Slop Problem
    link
    fedilink
    English
    arrow-up
    37
    arrow-down
    3
    ·
    9 days ago

    What I hate with all this is that people see such slop and think that a perfect replica was created, with zero effort, by a single person in his bedroom. Had so many discussion with people about it, they don’t want to hear that such vibe coded things often only look good at a first glance but always have major flaws, issues and bugs.