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Cake day: August 26th, 2025

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  • Prism launcher works well on Linux and helps with keeping multiple versions of the game & multiple modpacks to keep stuff organized.

    As for modding itself, it would need an IDE and build system, along with a bit of prep and research…

    I think the programming game is definitely the way to go at first.

    Though, knowing that modding is a possibility they can persue on their own in the future would still be good. Or maybe remind them of that once they gain some proficiency with the basic concepts.



  • Edit: others suggested programming games; those are also a great start that satisfies the two big requirements I mention.


    If he plays any single player games, i’d probably start there. Modding. Especially if Minecraft or Roblox or Rimworld and the like.

    I’ve taught a lot of people low level C and C++ over the years. Two of the most important things for beginners is getting feedback (what I call “blinky lights”) and a reason to persist when learning gets hard. Creating a mod or cheats for a game can be great at fulfilling both of those requirements. You get to see a more tangible result of your work than a CLI print, and you have goals or a vision you’re chasing. This is one reason why webdev is so accessible; the issue there is learning multiple languages and frameworks all at the same time which can be difficult if unguided.

    My circles tend to all be low-level systems people, may be different in others; but all of the best programmers I know started with hacking on or making games or things for games. The desire to understand, to know more, to create; that pushed all of them. Getting to see the beating heart —the code describing the game mechanics you’ve used for hours— for the first time, can be a magical experience; so things with open APIs or unity games where the code is relatively accessible, are quite good.