

They’re hanging out with the people who make off by one errors.


They’re hanging out with the people who make off by one errors.
I’ve also not had great luck with MOTU devices (624, 8pre-es). Granted AFAIK, they’re still not supported in mainline kernel, but I found a few kernel modules on github. Those kernel modules work in that the audio interfaces are detected and I can play audio, but after a couple mins (sometimes immediately), it sounds like I’m getting buffer under runs even if I max out my buffers. If I disconnect and reconnect the devices it will sometimes work for another few mins. They work perfectly on windows. My preferred DAW is also windows only, but I can run a windows VM and do USB pass through on the either of the audio interfaces (other is connected via AVB), and it works great. So this is how I do audio, but this also means I’m using onboard audio for everything except the windows VM.


Ok, but you listed a tool outside of the editor (grep). In this game, you dont get access to tools outside of the editor except a very limited “test” command.
You are 100% correct that it is possible to write code with only a plain text editor. It’s how I got started. Pico + man pages (vi didn’t make sense and I couldn’t exit it anyway so avoided it for a while), but even with “just a plain text editor” I still had access to other tools like a compiler and its output, etc,m but we’re not talking about programming on a normal system here. It’s a game inside which you type code as part of playing the game.
If you look up screen shots for the game, you’ll see what looks like a shell, but it only has a very small number of commands, so you don’t have the tools you would normally have outside of the text editor (like grep). Can you search multiple files in the game? Yes, switch the editor between each file one by one (it has tabs) and search. Would a better in game editor improve that experience? I’d say yes. On a normal system you could get around edutor linitations by using tools outside the editor like grep. This isn’t a normal system. It’s a fake computer inside of a game and you don’t get the typical tools outside of the in game code editor.
There may be some tricks that a JS developer would know to use inside the game, but I’m not a JS developer. That also means i need to look up JS standard functions and syntax outside of the game. Having it in game would be a better experience for me but not a requirement. I got pretty far in the game. I’ll probably go back to it as newer ADHD obsessions allow.


It sucks even more than usual in the “game” because the code editor lacks what I’d expect in terms of syntax highlighting, jumping between functions, finding references, errors, undefined variable usage and such. Maybe those features are available, but I didn’t know how to access them and I’m no JavaScript expert so a proper IDE (even embedding codium) would have saved me a lot of frustration. I didn’t finish it. I think I got about 2/3, but I thought it was an interesting concept. So overall, I liked the concept of EmuDevz and a different language would have probably made it a better experience (as would a better code editor).


If this is of interest, you may also like EmuDevz. It’s free on steam or via browser (maybe other options). I started the steam version before finding out of the web version. Gist is you make a NES emulator, but they don’t call it that exactly in the “game”.


I feel like I had posted screen shots through it a couple times. This was about 2-3 years ago and I may be misremembering. If you can’t do that via web, then I’d not expect it to work unless I was using a Teams for Linux that wasn’t a web wrapper, but I thought they all were web wrappers on Linux.


It’s basically chromium running the web version, but it appears as though it’s a stand alone app. At least that’s how it worked for the couple of Teams for Linux and Outlook for Linux apps I tried. I used this as part of a contract gig for about 2 years on Ubuntu machine.


I’ve used Teams on Linux and it worked fine. Granted it was basically just a wrapper for the web version, similarly with Outlook for Linux. I’ve not used One Drive on Linux, but that is what I’d be more concerned about.
I assume admin/moderation issues are a given, so uptime/reliability. I don’t have issue with my instance, but I see a lot of image posts on another instance that I want to view and they regularly don’t load until I try again much later (even opening the URL of the original instance in a browser doesn’t load, so I don’t think it’s a federation issue/issue with my instance). I don’t want to name the other instance as I don’t like to bad mouth what are almost certainly volunteers, but I do wonder why people haven’t abandoned posting images to it due to reliability. Maybe the posters aren’t aware.
Circuit breakers are not one time use like fuses. You can think of them as reusable fuses. An in device fuse only protects if the fault is in the device. If you were to put metal in the outlet, to stop current, you need a fuse in the outlet or somewhere else between the outlet and makns, which is what US has. Circuit breakers are typically 20A (or 15A) and multiple outlets are connected to the same circuit breaker.