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Joined 3 years ago
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Cake day: September 3rd, 2023

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  • like skyrim before it, it’s a bad game in its franchise.

    Is it? I don’t disagree completely, but I still think it’s a big improvement from Oblivion. Both for environmental design (holy crap, the copy-pasting in Oblivion) and for game mechanics. Yes, they’re still very dumbed down, but at least they kinda work.

    Sure, I’d prefer they kept designing games like they did for Morrowind (Daggerfall is a complete other beast). But hard to consider one game in 25 years is representing the base level of the franchise.








  • A way less extreme fee was once proposed for steam greenlight, the process that was once supposed to filter new games released on Steam.

    Principle was the game studio would present their game (in various states of completion) with a video, a couple screenshots and a blurb, maybe a demo (rare) and Steam users would check their page and vote on them if they wanted it on Steam.

    For lots of reasons, it didn’t work. Like now, one problem was that no barrier to entry meant anyone could half-ass a page for their asset-flip or even other people’s work, eclipsing real games that had a hard time being approved (even a few that had a reasonable following outside Steam already).

    At some point Steam tried going the fee-to-entry route, even making it a payment to charity so they were not accused of making money from the situation. It was way less than 150k, and it was already seen as rather unfair. Especially for people living in countries where the average wage was lower than in the US.

    Greenlight finally imploded because it made nobody happy, and we ended up with the current situation of “anything goes, and the algorithm will recognize real games over the crap”. It’s always been a shit show, and it only became worse with genAI slop.

    Regarding the fee you proposed, something that high would make it basically impossible for an indie to get in there without a publisher deal, and even then would make their relationship to said publishers even more one-way, if by chance they get one to absorb the risk. Have you read about small studios being conned out of their work by their publishers? Prepare for more.


  • They’ve “cracked the code” and need other cynical assholes like them to praise their genius. And possibly buy their training course.

    Seriously. The guy’s not even trying to make slop entertainment, he’s gloating because he made an empty slop teaser. Just a shitty mascot that fakes a story beginning and never delivers. Because it’s enough to reap some monetisation.

    Wouldn’t be surprised if he was partly faking how well it works too. That’s like 99% of that slop content entrepreneurship.





  • Him complaining is all the proof we need that even he doesn’t believe in his “fight”.

    Because he wants to be able to reap money from the ocean of slop games but he doesn’t want his store to be the only one trying to hide the sloppiness of it.

    Hey asshole, you’ve got your own store, and you can do whatever you want with it. But no, you can’t expect to drag your competition with you at rock bottom because you think being better than you is unfair.






  • The reasoning behind it was the Wii was called like that because it was a console for everyone, as in “we”. Cue the weird ads with the two middle-aged Japanese men coming to random families with a wii in a suitcase asking “We would like to play!”.

    By Wii U time the market had changed a lot. They knew they wouldn’t be able to count on casual gaming alone anymore (mobile apps had absorbed most of it) so they needed to recapture more traditional gamers too. So they added U, as in, “this console is not just the party console, it’s for you, too!”

    Yeah, it didn’t work. It was confusing, didn’t really roll off the tongue, and wasn’t different enough from the original wii’s name to get people to notice it. Wii was a one-time trick, it worked because nothing looked or was named like that. They might have had more luck giving the U a completely new coat of paint.

    Then again maybe not. They pulled the trick again with the Switch, because new name, and because that name reflected the real clever shtick of it, being a hybrid console. Wii U’s gimmick was rather weak and hard to use well.


  • True, not a great launch catalog. I remember for the first few months it was still mostly playing DS games for me.

    The only launch titles I had were Pilotwings Resort and Samurai Warriors Chronicles. Those are the only ones I was barely interested in.

    Pilotwings was boring and the 3D effect was not implemented well at all. It relied way too much on outward 3D, which is a major cause of eye fuckery on the console. Most later games got this and used effects that pop out of the screen very sparingly, making most of the game world sink inward instead.

    Samurai Warriors was, well, musou, and not balanced very well at the beginning. I didn’t get far.