People here are fucking crazy.

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Joined 3 years ago
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Cake day: June 21st, 2023

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  • Some devs in the big corpos got spoiled with so much memory, with feature creep they managed to bloat up once reliable programs.

    In 1994 and when I began compsci, I remember how memory and bandwidth conservation was then taken so seriously, where performance was a high consideration over eyecandy (at the time, PCs were still 386s, 486s and some Pentiums coming out, and most I used had either 1mb or 4mb of memory available). That I once got hold of Creating Killer Websites (yeah, that book), which included a section on how to slim down images to make them download faster, as at the time nearly everyone were on dialup. Videogames were then equally small, they were mostly sprite-based and were easily fit into a CDROM, as other games had basic vector graphics and low-resolution texturing.