My issue is the license part. If I can’t own the installer files then it really doesn’t seem right anyways.
I seen my friends do that (if the game does not have a demo) so yes
If you knew the game was bad you wouldn’t buy it. That equals no sale for the publisher.
If you pirate it, don’t like the game and delete it. It’s the same result.
If you pirate it, like it. Then buy it, then everybody’s happy.
See, they don’t care if you like the game or not, so why should you care if it’s ethical to try a game? Especially if you buy it in case you like it.
i mean that was literally the entire point of shareware.
Whenever I’m in situations like this, I think back to my days in high school when I had a CD collection that was worth several thousand dollars. Each of those CDs cost 10 or $15, and for each one that I purchased, the original artist got a few cents.
It was all a giant f****** scam to get the record companies rich. The record companies owe me for that, but they’re never going to pay up, and ethically, I don’t feel like I owe them another cent, nor will I for the rest of my life.
Of course the gaming industry is not quite the same, but in some ways it is quite similar.
No it is ethical to just keep the pirated game. If buying is not owning pirating is not stealing, and you should not pretend that it is.
It’s always ethical to pirate.
I think you should do what feels right for you.
I have only grabbed one game actively being sold in the past decade(sims4 lol). But I recently grabbed a bunch of older games to emulate.
My personal belief is that if I were to grab a game and I did really enjoy it? I would want to buy it at some point. Especially if it’s a small studio or an individual that made the game.
I read a lot and watch anime. If I enjoy a book or a show I’ll buy some merch later if I can. I always recommend media to friends and people online. But thats just me.
Is it ethical to pirate a game
Yes.
It’s not really piracy unless it deprives someone of a thing. If you want to subscribe to that thing being revenue like the current regimes does, even then you ain’t doing that if you are already planning to buy if you enjoy. Why can people do this with physical items, ie:physical returns if the product doesn’t meet my requirements or is subpar but not digital media?
Buying in to the corporate notion that piracy is ethically wrong is ignoring the full scope of the issue. Would it be wrong for a slave to sneak a peek at the luxurious entertainment at the masters party? Would it be wrong to read a book in a library? No. In both scenarios, the company has already been paid, and the only change is in your own memory. Absolutely nothing has changed other than their perception that you might have submitted to their scheme of exploiting you for money if you hadn’t pirated their art.
But that is not really the case. Most people pirate things that they have either already purchased for another platform before, or that are beyond their ability to afford. That is not losing a customer, that is widening an audience base into populations that wouldn’t have consumed it otherwise.
Of course, it’s fair to say you should exercise some judgment. If there is a small creator who made something you like, maybe you should pick it up during a steam sale to give the creator some encouragement. But, overall, that does not represent the majority of the industry. Most cases are fat cats exploiting employees and consumers to pay exorbitant prices for a program that they don’t get to actually own. That is not selling anything, that is gatekeeping artistic creation on a level that most other art forms completely reject.
If these companies were actually interested in selling something, they could easily give us disks with real ownership, additional art and promotional items, and other physical goods that allow people to more fully engage with the product. They could focus on preservation of the experience, creating media that would last a lifetime. But they don’t—they’d rather create false moral equivalencies to guilt you into spending money on the same experience multiple times at no cost to themselves.
Don’t submit. Don’t feel guilty for experiencing art. Don’t let them tell you that you owe them money for something that doesn’t really exist. You purchased the hardware, they can’t tell you you’re a bad person because you magnetized your disk into their proprietary pattern. If they want to sell you something, it should be able to be held in your hand, just like a book, painting, or blu-ray. It should be something that represents an energy expenditure on their end like a live performance.
Pirating a game uses the electricity of the seeder and the leecher, but none from the company. It uses the disk space of the seeder and the leecher, but not the company. It runs on the hardware purchased by the seeder and the leecher, but not the company.
So, when you really take a close look at it, you’ve stolen nothing at all. The only change created is the magnetic pattern on a drive you own and the biochemical pattern of your own memory. Furthermore, the insane prices they are charging for an infinitely reproducible product that you don’t even own are creating the conditions that promote piracy in the first place. That isn’t the players fault. If they want to get rid of piracy, all they have to do is charge a fair price for what you receive, or actually provide a real product that is worth that level of cost.
Never surrender to their manipulation of your emotions and self esteem to convince you that you are a bad person for pirating. They set the rules of this world, we’re just living in it.
deleted by creator
Just pirate it. International law is gone. Civilians are being murdered in eastern Europe, Africa and the middle east.
Videogame purchasing ethics are a small grain of sand on a vast beach drenched in blood.
yes, and there are also games that would be unethical to ever pay for
i wish there was a option to donate money to the devs directly.
lots of indie devs do thiat; its how paralives was funded.
or itch.io
I love the idea of moving to a more socialist type economy rather than capitalist one.
Ideas have no fences, intelectual propriety is bullshit that keeps poor people away from culture






