Fairy Mount and Devolver Digital explain why they are releasing their titles against what could be the biggest game launch of all time, and analysts weigh in on
Seems like a great opportunity on PC. No GTA 6 there and no big multiplatform releases either because all of those made way for GTA.
only “big” release I can think of for the PC is WoW Forever.
And the discourse I’m hearing from the Wow guys is they literally do not care about GTA. Unless you’re my cousin who is, seemingly the only one of his group that will be getting both. If you play Wow, you have a PC and so, well, there ya go. Unless you have a PS5 as well lol
- Gears of War: E-Day (October)
- Call of Duty: Modern Warfare 4 (October)
You don’t have to like those games, but these are big (some of the biggest this year) PC releases.
Surely they should be onto future warfare or something right?
Last time they tried future warfare, the fans revolted because it was “too futuristic”. They’ve been stuck in a loop of WWII/Cold War/modern day for a decade now.
I don’t even understand why GTA VI is such a big thing. The gameplay formula has been the same since GTA 3. It’s nothing revolutionizing or a breakthrough in a specific setting. It’s a pretty standard game that looks good, but feels identical to any other GTA.
Contrast with the Silksong release where everyone was suddenly like “you know what, our game needs at 3 more months of development even though we’ve been at 1.0 grade for months.”
Didn’t Silksong also release around the same time as some major AAA game and bodied it in sales?
Yuuuup
And for $20, which, kudos to them for being modest but they really could have charged more.
I am one of the people giving zero fucks about GTA6, because it is not available on PC, it is far too expensive, and Rockstars illegal firing of employees disqualifies them from ever receiving a cent from me anyways. Maybe i’ll pirate it when it releases on PC in a few years, but if i need a GTA fix I am going to play GTA 4, Vice City or San Andreas (and GTA2 for the lulz)
Far more interested in Fire Emblem and Zelda than GTA.
NS2 is eating good.
He continues: “If we wanted to make some noise, we’d do it in style. I’d invite Sam Houser to come face me in a karaoke joint of his choice. CEO to CEO. I’m pretty sure the code prevents the CEO of Rockstar from declining a rock-off challenge.”
What a reference. I thought that Tenacious D movie was overall pretty bad, but the musical segments at the beginning and end were phenomenal.
As a PCGamer i don’t care about the GTA 6 release, so go ahead and release in November.
I mean GTA is only releasing on consoles? This is almost actually better time to release a game since some people might avoid the November and it gives easier time to get visibility in Steam.
That’s why I am releasing my game on the same week as GTA 6.
Hey indie games: If it could run on the PS Vita, make a .vpk and sell it on your site (like the recent wave of GBC games), the vita modders will come!
I’ll get GTA 6 once it is fully cracked and I can download it knowing full well it is on my local machine.
I’m sick and tired of buying not being owning and them having fucking anticheats. Bruh, let me OWN what I pay for!
Devolver aren’t exactly what I have in mind when thinking about “indie” games.
Why not? They publish indie game.
How can you be independent of a publisher, and have a publisher? Its not indie, its just smaller studios.
Because indie doesn’t mean independent. It means small studios with low budgets, kinda, sometimes it doesn’t even mean that (See Clair Obscur winning Best debut indie game despite not being self-published nor being low budget).
The issue with equating indie to independent of publisher means that Cyberpunk 2077 is indie, Destiny 2 was indie for a while. The entire Monster Hunter franchise is indie. And technically Stardew Valley wasn’t indie at release. Neither is Terraria. So the technical definition of indie doesn’t fit the expected definition of indie.
There are plenty of gamers who are going to pass on GTA6, sure. But Rockstar is absolutely going to dominate the kind of gamer who pays full price on launch. Rockstar is going to vacuum up everyone who enjoys this type of game as well as anyone susceptible to FOMO or hype.
Fomo is especially stupid for a game like GTA. I can sort of get it for the average meme game out there, you’re probably going to miss part of the fun if you’re not playing when everyone else is, but GTA is
unfortunatelynot shutting down anytime soon. It’ll continue to milk its customers for the next decade and a half.The FOMO will operate much the same way as a hit movie or TV show. People are talking about it, including spoilers, when it’s brand new.
I get your point, and it’s definately part of it, but what could possibly have been “spoiled” in gta 5? The story was predictable throughout and no story mattered in the heists or other multiplayer content.
I can see a point in people wanting to be part of the conversation in the school yard though. However, there is absolutely no way I’m going to be talking about GTA by the watercooler at work…
I haven’t seen The Odyssey yet, and despite the story being several thousand years old and assigned reading in high school, I still don’t want people to discuss spoilers for it around me. I’ve got my reasons for having not seen it yet, but the best way to avoid that is to experience it when everyone else does. When GTA5 came out, I didn’t want to play it at sub-30 FPS on the consoles that it was available on at the time, so I waited the two years for the PC version; I was still upset that I walked through the room while my roommate was playing it on 360 and knew that there was a torture scene.












