It’s a shame it’s not open source, but I’ve found Affinity to be a great alternative to Photoshop + Illustrator. Especially with them recently going free.
I’ve always felt GIMP has been a little… Lacking.
I hope one day it has that large burst of development and catches up, like how Blender did so long ago… As I’ll always prefer open source.
I’m sadly stuck with Adobe for stuff like Substance Painter + Designer for now :/
At this point I don’t think GIMP will ever have a competent UI. All the people contributing to it are those who like working with GIMP and don’t actually want a massive UI overhaul.
But just opening a ficking folder with lots of large image files in it alone makes GIMP nearly unusable for me. I don’t love waiting 2 minutes to name and save a fucking document.
since it’s foss and i hope the ui is written disentangled from the functionality, it should be easy to develop an alternative ui. i haven’t checked now if they exist, as I’m not using it myself, but it’s probably worth a try, if you do.
Yes. But I actually find Inkscape to be better. On vectors with especially high numbers of vertices (e.g. contour map exports from QGIS), Illustrator just gives up while Inkscape chugs right along.
I have the Adobe Suite and I still use Inkscape more often than Illustrator.
I hoped someone would correct me and tell me I am stupid and that of course GIMP has nondestructive transforms and then procede to explain how. I guess that trick doesn’t always work :p
@LegoBrickOnFire@plateee For raster layers, yes (at the moment). You can do non-destructive transforms on vector layers and link layers (so you could add an external PNG/JPEG/SVG/etc to a composition as a layer and then non-destructively transform it).
Transforms are really a filter under the hood, so we have the infrastructure to make them all non-destructive. Just need to work on the UI elements. :)
If you’re a Mac user (like many designers) Pixelmator is an excellent alternative to PS, it’s lacking in some of the smart object/layer stuff I used to lean on heavily in adobe world (illustrator smart layers in ps used to be clutch in the old skewomorphic days).
I applaud the troll aspect of it all, but imma stick with GIMP.
GIMP was always better anyway
And that is a purely objective take that has nothing to do with the fact that it’s the one I used first
Same. GIMP and Krita.
I adore Krita. Gimp is useful for exporting more esoteric file formats, but Krita does the heavy lifting in my artwork.
Was gonna say, gimp is open source and mature, why the hell would users use this?
Having used both for years, Photoshop is a better product by miles. It’s not even close.
Inkscape, QGIS, Blender, OBS, Jellyfin - there’s lots of FOSS products that go toe-to-toe against the commercial stuff.
GIMP is not one of them.
It’s a shame it’s not open source, but I’ve found Affinity to be a great alternative to Photoshop + Illustrator. Especially with them recently going free. I’ve always felt GIMP has been a little… Lacking. I hope one day it has that large burst of development and catches up, like how Blender did so long ago… As I’ll always prefer open source.
I’m sadly stuck with Adobe for stuff like Substance Painter + Designer for now :/
At this point I don’t think GIMP will ever have a competent UI. All the people contributing to it are those who like working with GIMP and don’t actually want a massive UI overhaul.
But just opening a ficking folder with lots of large image files in it alone makes GIMP nearly unusable for me. I don’t love waiting 2 minutes to name and save a fucking document.
since it’s foss and i hope the ui is written disentangled from the functionality, it should be easy to develop an alternative ui. i haven’t checked now if they exist, as I’m not using it myself, but it’s probably worth a try, if you do.
Aren’t there GIMP plugins to match the Photoshop UI?
Would you say Inkscape is closer to Illustrator than GIMP is to Photoshop?
Yes. But I actually find Inkscape to be better. On vectors with especially high numbers of vertices (e.g. contour map exports from QGIS), Illustrator just gives up while Inkscape chugs right along.
I have the Adobe Suite and I still use Inkscape more often than Illustrator.
It’s the whole suite of Adobe, not just photoshop
https://getartcraft.com/apps
Because Photoshop is far superior to gimp for… reasons? But Photoshop costs $$$$$, so this is like free.
/s
Honestly, the only thing not to like about GIMP is the name. There was a fork a while ago, but that closed down.
Non-destructive transforms not existing is definitely a thing not to like about GIMP
I hoped someone would correct me and tell me I am stupid and that of course GIMP has nondestructive transforms and then procede to explain how. I guess that trick doesn’t always work :p
it does always work!
…if you’re wrong!
And pixel management.
But Krita somehow fulfills that, configured correctly.
There are also the high seas for those who want to sail! Old shops are very good, no ai stuff.
@LegoBrickOnFire @plateee For raster layers, yes (at the moment). You can do non-destructive transforms on vector layers and link layers (so you could add an external PNG/JPEG/SVG/etc to a composition as a layer and then non-destructively transform it).
Transforms are really a filter under the hood, so we have the infrastructure to make them all non-destructive. Just need to work on the UI elements. :)
Nowadays you can do per-layer post-processing filters without baking
If you’re a Mac user (like many designers) Pixelmator is an excellent alternative to PS, it’s lacking in some of the smart object/layer stuff I used to lean on heavily in adobe world (illustrator smart layers in ps used to be clutch in the old skewomorphic days).
I don’t see anything bad with the name tbh